Material GetMaterial( int triangle )

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Description

The GetMaterial method retrieves the Material associated with a specific triangle in the mesh. This method is part of the MeshComponent class, which represents an editable polygon mesh with collision capabilities.

Usage

To use the GetMaterial method, you need to have an instance of MeshComponent. Call the method with the index of the triangle for which you want to retrieve the material. The method returns a Material object.

Example

// Assuming 'meshComponent' is an instance of MeshComponent
int triangleIndex = 0; // Index of the triangle
Material material = meshComponent.GetMaterial(triangleIndex);

// Use the material as needed
if (material != null)
{
    // Perform operations with the material
}