The GetMaterial
method retrieves the Material
associated with a specific triangle in the mesh. This method is part of the MeshComponent
class, which represents an editable polygon mesh with collision capabilities.
The GetMaterial
method retrieves the Material
associated with a specific triangle in the mesh. This method is part of the MeshComponent
class, which represents an editable polygon mesh with collision capabilities.
To use the GetMaterial
method, you need to have an instance of MeshComponent
. Call the method with the index of the triangle for which you want to retrieve the material. The method returns a Material
object.
// Assuming 'meshComponent' is an instance of MeshComponent int triangleIndex = 0; // Index of the triangle Material material = meshComponent.GetMaterial(triangleIndex); // Use the material as needed if (material != null) { // Perform operations with the material }