bool HideInGame { get; set; }

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Description

The HideInGame property of the MeshComponent class determines whether the mesh should be hidden during gameplay. This property is useful for scenarios where you want the mesh to be visible in the editor but not during the actual game execution.

Usage

To use the HideInGame property, simply set it to true if you want the mesh to be invisible during gameplay, or false if you want it to be visible. This property can be accessed and modified at runtime.

Example

// Example of using the HideInGame property

// Create a new MeshComponent instance
MeshComponent meshComponent = new MeshComponent();

// Set the mesh to be hidden during gameplay
meshComponent.HideInGame = true;

// Check if the mesh is set to be hidden
bool isHidden = meshComponent.HideInGame;

// Output the current state
// isHidden will be true in this case