The IsConcave
property of the MeshComponent
class indicates whether the mesh is concave. A concave mesh is one that has at least one interior angle greater than 180 degrees, which can affect how collisions are handled in physics simulations.
The IsConcave
property of the MeshComponent
class indicates whether the mesh is concave. A concave mesh is one that has at least one interior angle greater than 180 degrees, which can affect how collisions are handled in physics simulations.
Use the IsConcave
property to determine if the mesh should be treated as concave for collision purposes. This can be important for accurate physics interactions, as concave meshes may require different handling compared to convex meshes.
// Example of checking if a mesh is concave MeshComponent meshComponent = new MeshComponent(); bool isConcave = meshComponent.IsConcave; if (isConcave) { // Handle concave mesh logic // For example, adjust collision settings }