Model Model { get; set; }

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Description

The Model property of the MeshComponent class represents the 3D model associated with the mesh component. This property is of type Sandbox.Model and is used internally to manage the model data for the mesh component. It is marked with the JsonIgnore and Hide attributes, indicating that it is not intended to be serialized to JSON or exposed in the editor interface.

Usage

Since the Model property is marked with the Hide attribute, it is not intended for direct manipulation or exposure in the editor. It is used internally by the MeshComponent to manage the model data. Developers should use other properties and methods of the MeshComponent class to interact with the mesh and its associated model.

Example

// Example usage of MeshComponent
MeshComponent meshComponent = new MeshComponent();

// Accessing other properties of MeshComponent
meshComponent.Mesh = new PolygonMesh();
meshComponent.Collision = MeshComponent.CollisionType.Convex;
meshComponent.Color = Color.Red;
meshComponent.SmoothingAngle = 45.0f;
meshComponent.HideInGame = false;

// The Model property is not directly accessible or modifiable due to its attributes.