Description
The RebuildMesh
method is a public instance method of the MeshComponent
class in the Sandbox framework. This method is used to rebuild the mesh data of the MeshComponent
. It is typically called when the mesh data has been modified and needs to be updated to reflect those changes in the scene.
Usage
To use the RebuildMesh
method, you must have an instance of the MeshComponent
class. Once you have modified the mesh data, such as vertices or indices, you can call this method to apply those changes. This is particularly useful when dynamically altering the mesh during runtime.
Example
// Example of using RebuildMesh
// Assume 'meshComponent' is an instance of MeshComponent
meshComponent.Mesh = new PolygonMesh();
// Modify the mesh data here
// ...
// Rebuild the mesh to apply changes
meshComponent.RebuildMesh();