Description
The SetMaterial
method is used to assign a specific Material
to a triangle within a mesh. This method is part of the MeshComponent
class, which represents an editable polygon mesh with collision capabilities in the Sandbox environment.
This method is sealed, meaning it cannot be overridden in derived classes. It is a public instance method, so it must be called on an instance of MeshComponent
.
Usage
To use the SetMaterial
method, you need to have an instance of MeshComponent
and a Material
object that you want to apply to a specific triangle in the mesh. You also need to know the index of the triangle you wish to modify.
Here is how you can use the method:
- Ensure you have a
MeshComponent
instance. - Create or obtain a
Material
instance. - Determine the index of the triangle you want to modify.
- Call
SetMaterial
with the Material
and triangle index as arguments.
Example
// Assuming 'meshComponent' is an instance of MeshComponent
// and 'newMaterial' is an instance of Material
// and 'triangleIndex' is the index of the triangle you want to modify
meshComponent.SetMaterial(newMaterial, triangleIndex);