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Description

The AddBones method allows you to add multiple bones to a model being constructed using the ModelBuilder class. This method is useful when you need to define a skeleton structure for a model, which can be used for animations or other purposes.

Usage

To use the AddBones method, you need to have an instance of ModelBuilder. You can then call this method and pass an array of Bone objects that you want to add to the model.

Each Bone object should be properly initialized with the necessary properties such as name, position, rotation, and parent information if applicable.

Example

// Create a new ModelBuilder instance
ModelBuilder modelBuilder = new ModelBuilder();

// Define bones
ModelBuilder.Bone[] bones = new ModelBuilder.Bone[]
{
    new ModelBuilder.Bone("Bone1", new Vector3(0, 0, 0), Rotation.Identity, ""),
    new ModelBuilder.Bone("Bone2", new Vector3(1, 0, 0), Rotation.Identity, "Bone1")
};

// Add bones to the model
modelBuilder.AddBones(bones);

// Continue building the model
Model model = modelBuilder.Create();