The AddBones
method allows you to add multiple bones to a model being constructed using the ModelBuilder
class. This method is useful when you need to define a skeleton structure for a model, which can be used for animations or other purposes.
The AddBones
method allows you to add multiple bones to a model being constructed using the ModelBuilder
class. This method is useful when you need to define a skeleton structure for a model, which can be used for animations or other purposes.
To use the AddBones
method, you need to have an instance of ModelBuilder
. You can then call this method and pass an array of Bone
objects that you want to add to the model.
Each Bone
object should be properly initialized with the necessary properties such as name, position, rotation, and parent information if applicable.
// Create a new ModelBuilder instance ModelBuilder modelBuilder = new ModelBuilder(); // Define bones ModelBuilder.Bone[] bones = new ModelBuilder.Bone[] { new ModelBuilder.Bone("Bone1", new Vector3(0, 0, 0), Rotation.Identity, ""), new ModelBuilder.Bone("Bone2", new Vector3(1, 0, 0), Rotation.Identity, "Bone1") }; // Add bones to the model modelBuilder.AddBones(bones); // Continue building the model Model model = modelBuilder.Create();