Retrieves the GameObject
associated with a specific attachment by its name. This method is useful for accessing and manipulating parts of a model that are defined as attachments, such as weapons or accessories.
Retrieves the GameObject
associated with a specific attachment by its name. This method is useful for accessing and manipulating parts of a model that are defined as attachments, such as weapons or accessories.
To use the GetAttachmentObject
method, you need to have an instance of ModelRenderer
. Call this method with the name of the attachment you want to retrieve. Ensure that the attachment name is valid and exists within the model.
// Assuming 'modelRenderer' is an instance of ModelRenderer string attachmentName = "weapon_attachment"; GameObject attachmentObject = modelRenderer.GetAttachmentObject(attachmentName); if (attachmentObject != null) { // Perform operations on the attachment object attachmentObject.SetPosition(new Vector3(0, 0, 0)); } else { // Handle the case where the attachment is not found Log.Warning($"Attachment '{attachmentName}' not found."); }