Description
The GetBoneObject
method retrieves the GameObject
associated with a specific bone in the model. This method is part of the ModelRenderer
class, which is responsible for rendering models in the world. The method is virtual, allowing derived classes to override its behavior if necessary.
Usage
To use the GetBoneObject
method, you need to have an instance of ModelRenderer
and a valid Bone
object from the BoneCollection
. Call the method with the bone as a parameter to retrieve the corresponding GameObject
.
Example
// Assuming 'modelRenderer' is an instance of ModelRenderer
// and 'bone' is a valid Bone object from BoneCollection
GameObject boneObject = modelRenderer.GetBoneObject(bone);
// You can now use 'boneObject' to manipulate or query the GameObject associated with the bone.