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Description

The GetBoneObject method retrieves the GameObject associated with a specific bone in the model. This method is part of the ModelRenderer class, which is responsible for rendering models in the world. The method is virtual, allowing derived classes to override its behavior if necessary.

Usage

To use the GetBoneObject method, you need to have an instance of ModelRenderer and a valid Bone object from the BoneCollection. Call the method with the bone as a parameter to retrieve the corresponding GameObject.

Example

// Assuming 'modelRenderer' is an instance of ModelRenderer
// and 'bone' is a valid Bone object from BoneCollection
GameObject boneObject = modelRenderer.GetBoneObject(bone);

// You can now use 'boneObject' to manipulate or query the GameObject associated with the bone.