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Description

The GetBoneObject method in the ModelRenderer class is used to retrieve the GameObject associated with a specific bone in a model. This method is virtual, allowing it to be overridden in derived classes if custom behavior is needed.

Usage

To use the GetBoneObject method, you need to have an instance of ModelRenderer and a reference to a Bone from the BoneCollection. Call the method with the bone as a parameter to get the corresponding GameObject.

Example

// Assuming 'modelRenderer' is an instance of ModelRenderer
// and 'bone' is a valid Bone from the BoneCollection
GameObject boneObject = modelRenderer.GetBoneObject(bone);

// You can now use 'boneObject' to manipulate or query the GameObject associated with the bone.