The GetBoneObject
method in the ModelRenderer
class is used to retrieve the GameObject
associated with a specific bone in a model. This method is virtual, allowing it to be overridden in derived classes if custom behavior is needed.
The GetBoneObject
method in the ModelRenderer
class is used to retrieve the GameObject
associated with a specific bone in a model. This method is virtual, allowing it to be overridden in derived classes if custom behavior is needed.
To use the GetBoneObject
method, you need to have an instance of ModelRenderer
and a reference to a Bone
from the BoneCollection
. Call the method with the bone as a parameter to get the corresponding GameObject
.
// Assuming 'modelRenderer' is an instance of ModelRenderer // and 'bone' is a valid Bone from the BoneCollection GameObject boneObject = modelRenderer.GetBoneObject(bone); // You can now use 'boneObject' to manipulate or query the GameObject associated with the bone.