Description
The HasMaterialGroups
property of the ModelRenderer
class indicates whether the model has material groups defined. Material groups allow for different materials to be applied to different parts of the model, enabling more complex and varied visual appearances.
Usage
Use the HasMaterialGroups
property to check if the model supports material groups before attempting to set or modify them. This can prevent errors or unexpected behavior when working with models that do not have material groups defined.
Example
// Example of checking if a model has material groups
ModelRenderer modelRenderer = new ModelRenderer();
if (modelRenderer.HasMaterialGroups)
{
// Proceed with operations that require material groups
Console.WriteLine("This model has material groups.");
}
else
{
Console.WriteLine("This model does not have material groups.");
}