Description
The MaterialOverride
property of the ModelRenderer
class allows you to specify a custom material to be used for rendering the model. This property can be used to change the appearance of the model by applying a different material than the one originally assigned to the model.
Usage
To use the MaterialOverride
property, assign a Material
object to it. This will override the default material of the model with the specified material. If you want to revert to the original material, set this property to null
.
Example
// Example of setting a material override on a ModelRenderer
ModelRenderer modelRenderer = new ModelRenderer();
Material customMaterial = new Material("path/to/material");
// Apply the custom material to the model
modelRenderer.MaterialOverride = customMaterial;
// To remove the override and use the original material
modelRenderer.MaterialOverride = null;