Model Model { get; set; }

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Description

The Model property of the ModelRenderer class represents the 3D model that is rendered in the scene. This property allows you to get or set the model that the renderer will display.

Usage

To use the Model property, you need to have an instance of the ModelRenderer class. You can then assign a Model object to this property to change the model being rendered.

Example

// Create a new ModelRenderer instance
ModelRenderer modelRenderer = new ModelRenderer();

// Load a model from a file or resource
Model myModel = Model.Load("path/to/model");

// Assign the model to the ModelRenderer
modelRenderer.Model = myModel;

// Now the ModelRenderer will render 'myModel' in the scene.