void SetMaterial( Material material, int triangle )

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Description

The SetMaterial method is used to assign a specific material to a particular triangle of a model within the ModelRenderer component. This method allows for precise control over the appearance of individual triangles in a model by applying different materials to them.

Usage

To use the SetMaterial method, you need to provide a Material object and an integer representing the triangle index. The method will apply the specified material to the given triangle of the model.

Example

// Assuming 'modelRenderer' is an instance of ModelRenderer
// and 'material' is a valid Material object
int triangleIndex = 5;
modelRenderer.SetMaterial(material, triangleIndex);