void SetMaterial( Material material, int triangle )

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Description

The SetMaterial method is used to assign a specific Material to a triangle within a model. This method is part of the ModelRenderer class, which is responsible for rendering models in the world. The method is virtual and sealed, meaning it can be overridden in derived classes but cannot be further sealed.

Usage

To use the SetMaterial method, you need to provide a Material object and an integer representing the triangle index. This method will apply the specified material to the given triangle of the model being rendered by the ModelRenderer instance.

Example

// Assuming 'modelRenderer' is an instance of ModelRenderer
// and 'material' is an instance of Material
int triangleIndex = 0; // Index of the triangle to set the material for
modelRenderer.SetMaterial(material, triangleIndex);