Description
The SetMaterial
method is used to assign a specific material to a particular triangle of a model within the ModelRenderer
component. This method allows for precise control over the appearance of individual triangles in a model by applying different materials to them.
Usage
To use the SetMaterial
method, you need to provide a Material
object and an integer representing the triangle index. The method will apply the specified material to the given triangle of the model.
Example
// Assuming 'modelRenderer' is an instance of ModelRenderer
// and 'material' is a valid Material object
int triangleIndex = 5;
modelRenderer.SetMaterial(material, triangleIndex);