Description
The SetMaterial
method is used to assign a specific Material
to a triangle within a model. This method is part of the ModelRenderer
class, which is responsible for rendering models in the world. The method is virtual and sealed, meaning it can be overridden in derived classes but cannot be further sealed.
Usage
To use the SetMaterial
method, you need to provide a Material
object and an integer representing the triangle index. This method will apply the specified material to the given triangle of the model being rendered by the ModelRenderer
instance.
Example
// Assuming 'modelRenderer' is an instance of ModelRenderer
// and 'material' is an instance of Material
int triangleIndex = 0; // Index of the triangle to set the material for
modelRenderer.SetMaterial(material, triangleIndex);