Description
The Tint
property of the ModelRenderer
class allows you to apply a color tint to the model being rendered. This property is of type Color
and can be used to modify the appearance of the model by overlaying a color on top of its existing texture.
Usage
To use the Tint
property, simply set it to a Color
value. This will apply the specified color tint to the model. The tint can be used to achieve various visual effects, such as highlighting or differentiating models in the scene.
Example
// Create a new ModelRenderer instance
ModelRenderer modelRenderer = new ModelRenderer();
// Set the model to be rendered
modelRenderer.Model = someModel;
// Apply a red tint to the model
modelRenderer.Tint = new Color(1.0f, 0.0f, 0.0f, 1.0f); // RGBA for red color
// Add the model renderer to the scene
Scene.Add(modelRenderer);