Vector3 GetLookAhead( float distance )

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Description

The GetLookAhead method of the NavMeshAgent class is used to retrieve a point on the current navigation path that is a specified distance away from the agent's current position. This method simplifies the path by considering only the first few corners, which can be useful for predicting the agent's future position along its path.

Usage

To use the GetLookAhead method, you need to have an instance of NavMeshAgent. Call the method with a float parameter representing the distance from the current position along the path where you want to get the look-ahead point.

Example

// Assuming 'agent' is an instance of NavMeshAgent
float distance = 5.0f;
Vector3 lookAheadPoint = agent.GetLookAhead(distance);

// Use the lookAheadPoint for further logic, such as steering or visualization