Description
The GenerateTile
method is responsible for generating a navigation mesh tile at a specified world position within a given physics world. This method is asynchronous and returns a Task
, allowing for non-blocking execution. It is part of the NavMesh
class, which facilitates AI navigation by creating a mesh that represents walkable areas in the game world.
Usage
To use the GenerateTile
method, you need to have an instance of the NavMesh
class. You will also need a PhysicsWorld
instance and a Vector3
representing the world position where you want to generate the navigation tile. Call the method and await its completion to ensure the tile is generated before proceeding with operations that depend on it.
Example
// Example of using GenerateTile method
// Assume 'navMesh' is an instance of NavMesh
// 'physicsWorld' is an instance of PhysicsWorld
// 'position' is a Vector3 representing the desired world position
async Task GenerateNavMeshTile(NavMesh navMesh, PhysicsWorld physicsWorld, Vector3 position)
{
await navMesh.GenerateTile(physicsWorld, position);
// Continue with operations that depend on the tile being generated
}