Description
The GenerateTiles
method is responsible for generating navigation mesh tiles within a specified bounding box in a given physics world. This method is asynchronous and returns a Task
, allowing for non-blocking execution. It is part of the NavMesh
class, which facilitates AI navigation by creating a mesh that agents can use to navigate the environment.
Usage
To use the GenerateTiles
method, you need to have an instance of the NavMesh
class. You must also provide a PhysicsWorld
instance and a BBox
that defines the area where the navigation mesh tiles should be generated. This method is useful when you need to update or create navigation meshes dynamically based on changes in the environment.
Example
// Example of using GenerateTiles method
// Assume 'navMesh' is an instance of NavMesh
// 'physicsWorld' is an instance of PhysicsWorld
// 'areaBounds' is a BBox defining the area to generate tiles
await navMesh.GenerateTiles(physicsWorld, areaBounds);
// After execution, the navigation mesh tiles within the specified bounds
// will be generated, allowing AI agents to navigate the area.