Description
The GetClosestEdge
method of the NavMesh
class is used to find the closest edge of the navigation mesh within a specified bounding box. This method returns a nullable Vector3
representing the position of the closest edge, or null
if no edge is found within the given bounding box.
Usage
To use the GetClosestEdge
method, you need to have an instance of the NavMesh
class. You can then call this method by passing a BBox
object that defines the area within which you want to find the closest edge of the navigation mesh.
Ensure that the navigation mesh is generated and enabled before calling this method to get accurate results.
Example
// Assuming 'navMesh' is an instance of NavMesh and 'bbox' is a BBox object
Vector3? closestEdge = navMesh.GetClosestEdge(bbox);
if (closestEdge.HasValue)
{
Vector3 edgePosition = closestEdge.Value;
// Use edgePosition as needed
}
else
{
// Handle the case where no edge is found
}