Description
The IsEnabled
property of the NavMesh
class in the Sandbox.Navigation
namespace determines whether the navigation mesh is enabled and should be generated. This property is crucial for controlling the activation state of the navigation mesh, which is used for AI pathfinding and navigation within a game environment.
Usage
To use the IsEnabled
property, you can simply get or set its value to control the state of the navigation mesh. Setting it to true
will enable the navigation mesh, allowing it to be generated and used for pathfinding. Setting it to false
will disable the navigation mesh, preventing it from being generated or used.
Example
// Example of enabling the NavMesh
NavMesh navMesh = new NavMesh();
navMesh.IsEnabled = true; // Enable the navigation mesh
// Example of checking if the NavMesh is enabled
bool isNavMeshEnabled = navMesh.IsEnabled;
if (isNavMeshEnabled)
{
// Perform operations knowing the NavMesh is enabled
}