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Description

The NetworkMode.Object field is a member of the NetworkMode enumeration in the Sandbox API. It specifies that a GameObject should be networked as its own distinct network object. This mode allows the object to have an owner and enables the synchronization of its properties using the SyncAttribute.

Usage

Use NetworkMode.Object when you want a GameObject to be independently networked, allowing it to maintain its own state across the network. This is useful for objects that require individual ownership and property synchronization.

Example

// Example of setting a GameObject's network mode to Object
GameObject myObject = new GameObject();
myObject.NetworkMode = NetworkMode.Object;

// This will allow myObject to have an owner and synchronized properties
// across the network using the SyncAttribute.