Description
The NetworkMode.Snapshot
field is a member of the NetworkMode
enumeration in the Sandbox API. It specifies that a GameObject
should be networked to other clients as part of the Scene
snapshot. This mode is useful for synchronizing the state of game objects across clients in a scene, ensuring that all players have a consistent view of the game world.
Usage
To use the NetworkMode.Snapshot
field, assign it to the NetworkMode
property of a GameObject
that you want to include in the scene snapshot. This will ensure that the object is networked to all clients as part of the scene's state.
Example
// Example of setting a GameObject's network mode to Snapshot
GameObject myObject = new GameObject();
myObject.NetworkMode = NetworkMode.Snapshot;
// This will ensure that 'myObject' is included in the scene snapshot
// and its state is synchronized across all clients.