NetworkMode Snapshot

robot_2Generated
code_blocksInput

Description

The Snapshot field of the NetworkMode enumeration specifies that a GameObject should be networked to other clients as part of the Scene snapshot. This mode is useful for synchronizing the state of objects that are part of the scene and need to be updated across all clients simultaneously.

Usage

To use the Snapshot network mode, set the NetworkMode of a GameObject to NetworkMode.Snapshot. This will ensure that the object is included in the scene snapshot and its state is synchronized across all clients.

Example

// Example of setting a GameObject's network mode to Snapshot
GameObject myObject = new GameObject();
myObject.NetworkMode = NetworkMode.Snapshot;

// This will ensure that myObject is networked as part of the scene snapshot.