The Force
property of the ParticleAttractor
class specifies the strength of the attraction force applied to particles. This property is of type ParticleFloat
, allowing for dynamic adjustments and animations of the force value over time.
The Force
property of the ParticleAttractor
class specifies the strength of the attraction force applied to particles. This property is of type ParticleFloat
, allowing for dynamic adjustments and animations of the force value over time.
To use the Force
property, you can set it to a desired value to control how strongly particles are attracted to the target GameObject
. This can be useful for creating effects where particles are drawn towards a specific point or object in the scene.
// Example of setting the Force property on a ParticleAttractor ParticleAttractor attractor = new ParticleAttractor(); attractor.Force = new ParticleFloat(5.0f); // Set the force to 5.0 // Optionally, animate the force over time attractor.Force = new ParticleFloat(0.0f, 10.0f, 2.0f); // Animate from 0 to 10 over 2 seconds