float Radius { get; set; }

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Description

The Radius property of the ParticleAttractor class defines the effective range within which particles are attracted towards the target GameObject. This property is a float value representing the radius of influence in world units.

Usage

To use the Radius property, you can set it to a desired value to control how far the particle attraction effect should reach. A larger radius will attract particles from a greater distance, while a smaller radius will limit the effect to a closer proximity.

Example

// Example of setting the Radius property
ParticleAttractor attractor = new ParticleAttractor();
attractor.Radius = 10.0f; // Set the radius to 10 units

// This will attract particles within a 10-unit radius to the target GameObject