The Target
property of the ParticleAttractor
class specifies the GameObject
that particles will be attracted to. This property is essential for defining the focal point of the particle attraction effect within the scene.
The Target
property of the ParticleAttractor
class specifies the GameObject
that particles will be attracted to. This property is essential for defining the focal point of the particle attraction effect within the scene.
To use the Target
property, assign it a GameObject
instance that you want the particles to be attracted to. This can be any object within your scene that is represented by a GameObject
.
// Create a new ParticleAttractor instance ParticleAttractor attractor = new ParticleAttractor(); // Assign a GameObject to the Target property attractor.Target = someGameObject; // Now particles will be attracted to 'someGameObject'