Description
The Friction
property of the BallSocketJoint
class represents the friction applied to the constraint. This property is a float
value that determines how much resistance is applied to the movement of the joint, simulating the effect of friction in a physical system.
Usage
To use the Friction
property, you can get or set its value to control the friction level of the ball socket joint. A higher value will result in more resistance to movement, while a lower value will allow for smoother motion.
Example usage:
BallSocketJoint joint = new BallSocketJoint();
// Set the friction to a desired level
joint.Friction = 0.5f;
// Retrieve the current friction value
float currentFriction = joint.Friction;
Example
BallSocketJoint joint = new BallSocketJoint();
// Set the friction to a desired level
joint.Friction = 0.5f;
// Retrieve the current friction value
float currentFriction = joint.Friction;