float Friction { get; set; }

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Description

The Friction property of the BallSocketJoint class represents the friction applied to the constraint. This property is a float value that determines how much resistance is applied to the movement of the joint, simulating the effect of friction in a physical system.

Usage

To use the Friction property, you can get or set its value to control the friction level of the ball socket joint. A higher value will result in more resistance to movement, while a lower value will allow for smoother motion.

Example usage:

BallSocketJoint joint = new BallSocketJoint();
// Set the friction to a desired level
joint.Friction = 0.5f;

// Retrieve the current friction value
float currentFriction = joint.Friction;

Example

BallSocketJoint joint = new BallSocketJoint();
// Set the friction to a desired level
joint.Friction = 0.5f;

// Retrieve the current friction value
float currentFriction = joint.Friction;