float Friction { get; set; }

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Description

The Friction property of the BallSocketJoint class represents the frictional force applied to the joint. This property is used to simulate the resistance to motion that occurs when two surfaces are in contact. Adjusting the friction value can affect how the joint behaves under movement, providing more or less resistance as needed.

Usage

To use the Friction property, you need to have an instance of the BallSocketJoint class. You can then get or set the friction value to control the joint's behavior:

BallSocketJoint joint = new BallSocketJoint();

// Set the friction to a desired value
joint.Friction = 0.5f;

// Get the current friction value
float currentFriction = joint.Friction;

Setting a higher friction value will increase the resistance to movement, while a lower value will decrease it.

Example

BallSocketJoint joint = new BallSocketJoint();

// Set the friction to a desired value
joint.Friction = 0.5f;

// Get the current friction value
float currentFriction = joint.Friction;