Vector2 SwingLimit { get; set; }

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Description

The SwingLimit property of the BallSocketJoint class specifies the maximum angle to which the joint is allowed to swing. This property is represented as a Vector2, where each component of the vector can define different limits for the swing in two perpendicular directions.

Usage

To use the SwingLimit property, you must first create an instance of the BallSocketJoint class. You can then set the SwingLimit property to a Vector2 value that represents the desired maximum swing angles.

Example usage:

BallSocketJoint joint = new BallSocketJoint();
// Set the swing limit to 45 degrees in one direction and 30 degrees in another
joint.SwingLimit = new Vector2(45.0f, 30.0f);

Ensure that the SwingLimitEnabled property is set to true to enforce the swing limits.

Example

BallSocketJoint joint = new BallSocketJoint();
// Set the swing limit to 45 degrees in one direction and 30 degrees in another
joint.SwingLimit = new Vector2(45.0f, 30.0f);
// Enable the swing limit
joint.SwingLimitEnabled = true;