Description
The SwingLimit
property of the BallSocketJoint
class specifies the maximum angle to which the joint is allowed to swing. This property is represented as a Vector2
, where each component of the vector can define different limits for the swing in two perpendicular directions.
Usage
To use the SwingLimit
property, you must first create an instance of the BallSocketJoint
class. You can then set the SwingLimit
property to a Vector2
value that represents the desired maximum swing angles.
Example usage:
BallSocketJoint joint = new BallSocketJoint();
// Set the swing limit to 45 degrees in one direction and 30 degrees in another
joint.SwingLimit = new Vector2(45.0f, 30.0f);
Ensure that the SwingLimitEnabled
property is set to true
to enforce the swing limits.
Example
BallSocketJoint joint = new BallSocketJoint();
// Set the swing limit to 45 degrees in one direction and 30 degrees in another
joint.SwingLimit = new Vector2(45.0f, 30.0f);
// Enable the swing limit
joint.SwingLimitEnabled = true;