bool SwingLimitEnabled { get; set; }

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Description

The SwingLimitEnabled property of the BallSocketJoint class in the Sandbox.Physics namespace is a boolean value that determines whether the swing limit constraint is active for the joint. When set to true, the joint will enforce the swing limit defined by the SwingLimit property, restricting the maximum angle the joint can swing to. If set to false, the swing limit is not enforced, allowing unrestricted swinging.

Usage

To use the SwingLimitEnabled property, you need to have an instance of the BallSocketJoint class. You can then set this property to true or false depending on whether you want to enable or disable the swing limit constraint.

Example

// Create a new BallSocketJoint instance
BallSocketJoint joint = new BallSocketJoint();

// Enable the swing limit
joint.SwingLimitEnabled = true;

// Set the swing limit to a specific angle
joint.SwingLimit = new Vector2(30.0f, 30.0f);

// Check if the swing limit is enabled
if (joint.SwingLimitEnabled)
{
    // Perform operations knowing the swing limit is active
}