Description
The SwingLimitEnabled
property of the BallSocketJoint
class in the Sandbox.Physics
namespace is a boolean value that determines whether the swing limit constraint is active for the joint. When set to true
, the joint will enforce the swing limit defined by the SwingLimit
property, restricting the maximum angle the joint can swing to. If set to false
, the swing limit is not enforced, allowing unrestricted swinging.
Usage
To use the SwingLimitEnabled
property, you need to have an instance of the BallSocketJoint
class. You can then set this property to true
or false
depending on whether you want to enable or disable the swing limit constraint.
Example
// Create a new BallSocketJoint instance
BallSocketJoint joint = new BallSocketJoint();
// Enable the swing limit
joint.SwingLimitEnabled = true;
// Set the swing limit to a specific angle
joint.SwingLimit = new Vector2(30.0f, 30.0f);
// Check if the swing limit is enabled
if (joint.SwingLimitEnabled)
{
// Perform operations knowing the swing limit is active
}