Vector2 TwistLimit { get; set; }

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Description

The TwistLimit property of the BallSocketJoint class specifies the range of angles, in degrees, that the joint is allowed to twist around its axis. This property is represented as a Vector2, where the X component defines the minimum angle and the Y component defines the maximum angle. By setting these limits, you can control the rotational freedom of the joint, preventing it from twisting beyond the specified range.

Usage

To use the TwistLimit property, you need to create an instance of the BallSocketJoint class and then set the TwistLimit property to a Vector2 value that defines the desired twist angle limits. Ensure that the TwistLimitEnabled property is set to true to enforce these limits.

Example

// Create a new BallSocketJoint instance
BallSocketJoint joint = new BallSocketJoint();

// Set the twist limit to allow twisting between -45 and 45 degrees
joint.TwistLimit = new Vector2(-45, 45);

// Enable the twist limit
joint.TwistLimitEnabled = true;