bool TwistLimitEnabled { get; set; }

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Description

The TwistLimitEnabled property of the BallSocketJoint class determines whether the twist limit constraint is active for the joint. When enabled, the joint will restrict the rotation around the twist axis to the specified limits.

Usage

To use the TwistLimitEnabled property, first ensure you have a BallSocketJoint instance. You can then set this property to true to enable the twist limit or false to disable it.

Example

// Create a new BallSocketJoint instance
BallSocketJoint joint = new BallSocketJoint();

// Enable the twist limit
joint.TwistLimitEnabled = true;

// Set the twist limit
joint.TwistLimit = new Vector2(-45.0f, 45.0f); // Allow rotation between -45 and 45 degrees

// Check if the twist limit is enabled
bool isTwistLimitEnabled = joint.TwistLimitEnabled;
// Output: true