The GetCollisionRule
method in the Sandbox.Physics.CollisionRules
class is used to determine the collision rule between two specified tags. This method returns a Result
which indicates the collision behavior between the two tags.
The GetCollisionRule
method in the Sandbox.Physics.CollisionRules
class is used to determine the collision rule between two specified tags. This method returns a Result
which indicates the collision behavior between the two tags.
To use the GetCollisionRule
method, you need to provide two string parameters representing the tags of the objects you want to check for collision rules. The method will return a Result
that describes how these two tags interact in terms of collision.
// Example usage of GetCollisionRule method var collisionRules = new Sandbox.Physics.CollisionRules(); var result = collisionRules.GetCollisionRule("Player", "Wall"); switch (result) { case Sandbox.Physics.CollisionRules.Result.Ignore: // Handle ignore collision break; case Sandbox.Physics.CollisionRules.Result.Collide: // Handle collide break; case Sandbox.Physics.CollisionRules.Result.Trigger: // Handle trigger break; default: // Handle default case break; }