PhysicsSpring SpringAngular { get; set; }

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Description

The SpringAngular property of the FixedJoint class in the Sandbox.Physics namespace specifies the rotational spring characteristics of the joint. It determines how springy and tight the joint will be when it rotates. This property is of type PhysicsSpring, which allows you to configure the spring's stiffness and damping properties to control the rotational behavior of the joint.

Usage

To use the SpringAngular property, you need to have an instance of the FixedJoint class. You can then access and modify the SpringAngular property to adjust the rotational spring settings of the joint. This is useful for simulating realistic physical behaviors in a game environment where you want to control how a joint responds to rotational forces.

Example

// Create a new FixedJoint instance
FixedJoint myJoint = new FixedJoint();

// Configure the angular spring properties
myJoint.SpringAngular.Stiffness = 100.0f; // Set the stiffness of the spring
myJoint.SpringAngular.Damping = 0.5f;    // Set the damping of the spring

// Use the joint in your physics simulation
// This will affect how the joint rotates under forces