float Friction { get; set; }

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Description

The Friction property of the HingeJoint class represents the friction applied to the hinge joint. This friction affects how smoothly the hinge can rotate around its axis, simulating resistance similar to that found in real-world mechanical hinges.

Usage

To use the Friction property, you can get or set its value to control the amount of friction applied to the hinge joint. A higher value will result in more resistance to movement, while a lower value will allow for smoother rotation.

Example

// Example of setting the Friction property on a HingeJoint
HingeJoint hingeJoint = new HingeJoint();

// Set the friction to a desired value
hingeJoint.Friction = 0.5f;

// Access the current friction value
float currentFriction = hingeJoint.Friction;

// Output the current friction value
// Note: Avoid using Console.WriteLine in Sandbox
// Instead, use in-game debugging tools or UI elements to display values
DebugOverlay.Text(0, 0, $"Current Friction: {currentFriction}");