The Friction
property of the HingeJoint
class represents the friction applied to the hinge joint. This friction affects how the joint resists motion, simulating the effect of frictional forces in a real-world hinge.
The Friction
property of the HingeJoint
class represents the friction applied to the hinge joint. This friction affects how the joint resists motion, simulating the effect of frictional forces in a real-world hinge.
To use the Friction
property, you can get or set its value to control the friction level of the hinge joint. A higher value will result in more resistance to motion, while a lower value will allow the joint to move more freely.
// Create a new HingeJoint instance HingeJoint hingeJoint = new HingeJoint(); // Set the friction of the hinge joint hingeJoint.Friction = 0.5f; // Get the current friction value float currentFriction = hingeJoint.Friction; // Output the current friction value // Note: Avoid using Console.WriteLine in Sandbox // Instead, use a logging system or in-game UI to display values Log.Info($"Current Friction: {currentFriction}");