float Friction { get; set; }

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Description

The Friction property of the HingeJoint class represents the friction applied to the hinge joint. This friction affects how the joint resists motion, simulating the effect of frictional forces in a real-world hinge.

Usage

To use the Friction property, you can get or set its value to control the friction level of the hinge joint. A higher value will result in more resistance to motion, while a lower value will allow the joint to move more freely.

Example

// Create a new HingeJoint instance
HingeJoint hingeJoint = new HingeJoint();

// Set the friction of the hinge joint
hingeJoint.Friction = 0.5f;

// Get the current friction value
float currentFriction = hingeJoint.Friction;

// Output the current friction value
// Note: Avoid using Console.WriteLine in Sandbox
// Instead, use a logging system or in-game UI to display values
Log.Info($"Current Friction: {currentFriction}");