Description
The MaxAngle
property of the HingeJoint
class specifies the maximum angle that the hinge joint is allowed to rotate. This property is useful for constraining the movement of the hinge to a specific range, ensuring that it does not exceed a certain angle during its operation.
Usage
To use the MaxAngle
property, you need to have an instance of the HingeJoint
class. You can then set or get the maximum angle as a float
value. This value represents the maximum allowable angle in degrees.
Example
// Create a new HingeJoint instance
HingeJoint hingeJoint = new HingeJoint();
// Set the maximum angle to 90 degrees
hingeJoint.MaxAngle = 90.0f;
// Retrieve the current maximum angle
float currentMaxAngle = hingeJoint.MaxAngle;
// Output the current maximum angle
// Note: Avoid using Console.WriteLine in Sandbox
// Instead, use in-game debugging tools or UI elements to display values
// Debug.Log(currentMaxAngle);