float Speed { get; set; }

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Description

The Speed property of the HingeJoint class represents the rotational speed of the hinge joint in degrees per second. This property allows you to get or set the speed at which the hinge joint rotates around its axis.

Usage

To use the Speed property, you need to have an instance of the HingeJoint class. You can then access the property to either retrieve the current speed or assign a new speed value.

Example

// Create a new HingeJoint instance
HingeJoint hingeJoint = new HingeJoint();

// Set the speed of the hinge joint to 45 degrees per second
hingeJoint.Speed = 45.0f;

// Retrieve the current speed of the hinge joint
float currentSpeed = hingeJoint.Speed;

// Output the current speed
// Note: Avoid using Console.WriteLine in Sandbox
// Instead, use in-game debugging tools or UI elements to display values
DebugOverlay.Text(0, $"Current Speed: {currentSpeed}");