The Speed
property of the HingeJoint
class represents the rotational speed of the hinge joint in degrees per second. This property allows you to get or set the speed at which the hinge joint rotates around its axis.
The Speed
property of the HingeJoint
class represents the rotational speed of the hinge joint in degrees per second. This property allows you to get or set the speed at which the hinge joint rotates around its axis.
To use the Speed
property, you need to have an instance of the HingeJoint
class. You can then access the property to either retrieve the current speed or assign a new speed value.
// Create a new HingeJoint instance HingeJoint hingeJoint = new HingeJoint(); // Set the speed of the hinge joint to 45 degrees per second hingeJoint.Speed = 45.0f; // Retrieve the current speed of the hinge joint float currentSpeed = hingeJoint.Speed; // Output the current speed // Note: Avoid using Console.WriteLine in Sandbox // Instead, use in-game debugging tools or UI elements to display values DebugOverlay.Text(0, $"Current Speed: {currentSpeed}");