The Speed
property of the HingeJoint
class represents the rotational speed of the hinge joint in degrees per second. This property allows you to get or set the speed at which the hinge joint rotates around its axis.
The Speed
property of the HingeJoint
class represents the rotational speed of the hinge joint in degrees per second. This property allows you to get or set the speed at which the hinge joint rotates around its axis.
Use the Speed
property to control the rotational speed of a hinge joint. This can be useful for simulating mechanical systems where a specific rotational speed is required, such as in motors or gears.
To set the speed, simply assign a float
value representing the desired speed in degrees per second. To retrieve the current speed, access the property directly.
// Example of setting the speed of a HingeJoint HingeJoint hingeJoint = new HingeJoint(); // Set the speed to 90 degrees per second hingeJoint.Speed = 90.0f; // Retrieve the current speed float currentSpeed = hingeJoint.Speed; // Output the current speed // Note: Avoid using Console.WriteLine in Sandbox // Instead, use in-game debugging tools or UI elements to display values