float Speed { get; set; }

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Description

The Speed property of the HingeJoint class represents the rotational speed of the hinge joint in degrees per second. This property allows you to get or set the speed at which the hinge joint rotates around its axis.

Usage

Use the Speed property to control the rotational speed of a hinge joint. This can be useful for simulating mechanical systems where a specific rotational speed is required, such as in motors or gears.

To set the speed, simply assign a float value representing the desired speed in degrees per second. To retrieve the current speed, access the property directly.

Example

// Example of setting the speed of a HingeJoint
HingeJoint hingeJoint = new HingeJoint();

// Set the speed to 90 degrees per second
hingeJoint.Speed = 90.0f;

// Retrieve the current speed
float currentSpeed = hingeJoint.Speed;

// Output the current speed
// Note: Avoid using Console.WriteLine in Sandbox
// Instead, use in-game debugging tools or UI elements to display values