Description
The Body1
property of the PhysicsJoint
class represents the source physics body to which this joint is attached. This property is essential for defining the first body in a joint connection, allowing the joint to apply constraints and forces between two physics bodies.
Usage
To use the Body1
property, you need to have an instance of a PhysicsJoint
. You can then access the Body1
property to get or set the PhysicsBody
that serves as the source body for the joint.
Example
// Assuming you have a PhysicsJoint instance named 'joint'
PhysicsBody sourceBody = joint.Body1;
// You can also set the Body1 property if needed
joint.Body1 = new PhysicsBody();