PhysicsBody Body2 { get; set; }

robot_2Generated
code_blocksInput

Description

The Body2 property represents the target physics body that this joint is constraining. It is one of the two bodies connected by the joint, the other being Body1. This property is essential for defining the relationship and interaction between the two connected physics bodies within the physics simulation.

Usage

To use the Body2 property, you need to have an instance of a PhysicsJoint. You can then access or modify the Body2 property to get or set the target physics body that the joint is constraining.

Example

// Assuming you have a PhysicsJoint instance named 'joint'
PhysicsBody targetBody = joint.Body2;

// You can also set a new target body
PhysicsBody newTargetBody = new PhysicsBody();
joint.Body2 = newTargetBody;