Description
The Body2
property of the PhysicsJoint
class represents the target physics body that this joint is constraining. It is one of the two bodies involved in the joint, the other being Body1
. This property is essential for defining the relationship between two physical entities in a simulation, allowing for the creation of complex mechanical systems.
Usage
To use the Body2
property, you need to have an instance of a PhysicsJoint
. You can then access or modify the Body2
property to set or retrieve the target PhysicsBody
that the joint is constraining.
Example
// Assuming you have a PhysicsJoint instance named 'joint'
PhysicsBody targetBody = joint.Body2;
// To set a new target body
joint.Body2 = newTargetBody;