PhysicsBody Body2 { get; set; }

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Description

The Body2 property of the PhysicsJoint class represents the target physics body that this joint is constraining. It is one of the two bodies involved in the joint, the other being Body1. This property is essential for defining the relationship between two physical entities in a simulation, allowing for the creation of complex mechanical systems.

Usage

To use the Body2 property, you need to have an instance of a PhysicsJoint. You can then access or modify the Body2 property to set or retrieve the target PhysicsBody that the joint is constraining.

Example

// Assuming you have a PhysicsJoint instance named 'joint'
PhysicsBody targetBody = joint.Body2;

// To set a new target body
joint.Body2 = newTargetBody;