bool Collisions { get; set; }

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Description

The Collisions property of the PhysicsJoint class is used to enable or disable collisions between the two physics bodies that are constrained by the joint. This property is a boolean value, where true allows collisions and false prevents them.

Usage

To use the Collisions property, you can simply get or set its value on an instance of a PhysicsJoint. Setting this property to true will enable collisions between the two bodies, while setting it to false will disable them.

Example

// Example of using the Collisions property
PhysicsJoint joint = new PhysicsJoint();

// Enable collisions between the constrained bodies
joint.Collisions = true;

// Check if collisions are enabled
bool areCollisionsEnabled = joint.Collisions;

// Disable collisions between the constrained bodies
joint.Collisions = false;