static BallSocketJoint CreateBallSocket( PhysicsBody body1, PhysicsBody body2, Vector3 origin )
static BallSocketJoint CreateBallSocket( PhysicsPoint a, PhysicsPoint b )

book_4_sparkGenerated
code_blocksInput

Description

The CreateBallSocket method is a static method of the PhysicsJoint class in the Sandbox.Physics namespace. It is used to create a ball-and-socket joint between two physics bodies. This type of joint allows for rotational movement around the joint's origin point, similar to a human shoulder or hip joint.

Usage

To use the CreateBallSocket method, you need to provide two PhysicsBody objects that you want to connect with the joint, and a Vector3 representing the origin point of the joint. The method returns a BallSocketJoint object, which represents the created joint.

Ensure that the physics bodies are properly initialized and part of the same physics world before creating the joint. The origin point should be specified in world coordinates.

Example

// Example of creating a ball socket joint between two physics bodies
PhysicsBody body1 = new PhysicsBody();
PhysicsBody body2 = new PhysicsBody();
Vector3 origin = new Vector3(0, 0, 0);

BallSocketJoint joint = PhysicsJoint.CreateBallSocket(body1, body2, origin);

// Now body1 and body2 are connected with a ball socket joint at the specified origin.