Description
The CreateBallSocket
method is a static method of the PhysicsJoint
class in the Sandbox.Physics
namespace. It is used to create a ball-and-socket joint between two physics bodies. This type of joint allows for rotational movement around the joint's origin point, similar to a human shoulder or hip joint.
Usage
To use the CreateBallSocket
method, you need to provide two PhysicsBody
objects that you want to connect with the joint, and a Vector3
representing the origin point of the joint. The method returns a BallSocketJoint
object, which represents the created joint.
Example
// Example of creating a ball socket joint between two physics bodies
PhysicsBody body1 = new PhysicsBody();
PhysicsBody body2 = new PhysicsBody();
Vector3 origin = new Vector3(0, 0, 0);
BallSocketJoint joint = PhysicsJoint.CreateBallSocket(body1, body2, origin);
// Now body1 and body2 are connected with a ball socket joint at the specified origin.