static BallSocketJoint CreateBallSocket( PhysicsBody body1, PhysicsBody body2, Vector3 origin )
static BallSocketJoint CreateBallSocket( PhysicsPoint a, PhysicsPoint b )

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Description

The CreateBallSocket method is a static method of the PhysicsJoint class in the Sandbox.Physics namespace. It is used to create a ball-and-socket joint between two physics bodies. This type of joint allows for rotational movement around the joint's origin point, similar to a human shoulder or hip joint.

Usage

To use the CreateBallSocket method, you need to provide two PhysicsBody objects that you want to connect with the joint, and a Vector3 representing the origin point of the joint. The method returns a BallSocketJoint object, which represents the created joint.

Example

// Example of creating a ball socket joint between two physics bodies
PhysicsBody body1 = new PhysicsBody();
PhysicsBody body2 = new PhysicsBody();
Vector3 origin = new Vector3(0, 0, 0);

BallSocketJoint joint = PhysicsJoint.CreateBallSocket(body1, body2, origin);

// Now body1 and body2 are connected with a ball socket joint at the specified origin.