static HingeJoint CreateHinge( PhysicsPoint a, PhysicsPoint b )
static HingeJoint CreateHinge( PhysicsBody body1, PhysicsBody body2, Transform localFrame1, Transform localFrame2 )
static HingeJoint CreateHinge( PhysicsBody body1, PhysicsBody body2, Vector3 center, Vector3 axis )

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Description

The CreateHinge method is a static method of the PhysicsJoint class in the Sandbox.Physics namespace. It is used to create a hinge joint between two physics points. A hinge joint allows two objects to rotate around a common axis, similar to the hinge of a door.

Usage

To use the CreateHinge method, you need to provide two PhysicsPoint objects as parameters. These points represent the locations on the two bodies where the hinge joint will be attached.

Example usage:

PhysicsPoint pointA = new PhysicsPoint();
PhysicsPoint pointB = new PhysicsPoint();
HingeJoint hinge = PhysicsJoint.CreateHinge(pointA, pointB);

Ensure that the PhysicsPoint objects are properly initialized and associated with the physics bodies you intend to connect with the hinge joint.

Example

PhysicsPoint pointA = new PhysicsPoint();
PhysicsPoint pointB = new PhysicsPoint();
HingeJoint hinge = PhysicsJoint.CreateHinge(pointA, pointB);