static PulleyJoint CreatePulley( PhysicsBody body1, PhysicsBody body2, Vector3 anchor1, Vector3 ground1, Vector3 anchor2, Vector3 ground2 )

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Description

The CreatePulley method is a static method of the PhysicsJoint class in the Sandbox.Physics namespace. It is used to create a pulley joint between two physics bodies. This method is marked as obsolete, indicating that it may be removed in future versions and should be avoided in new code.

Usage

To use the CreatePulley method, you need to provide two PhysicsBody objects representing the bodies to be connected by the pulley. Additionally, you must specify the anchor points and ground points for both bodies using Vector3 coordinates. The method returns a PulleyJoint object representing the created joint.

Example

// Example usage of the CreatePulley method
PhysicsBody body1 = new PhysicsBody();
PhysicsBody body2 = new PhysicsBody();
Vector3 anchor1 = new Vector3(0, 0, 0);
Vector3 ground1 = new Vector3(0, 0, 10);
Vector3 anchor2 = new Vector3(10, 0, 0);
Vector3 ground2 = new Vector3(10, 0, 10);

// Create a pulley joint between body1 and body2
PulleyJoint pulleyJoint = PhysicsJoint.CreatePulley(body1, body2, anchor1, ground1, anchor2, ground2);