Description
The CreatePulley
method is a static method of the PhysicsJoint
class in the Sandbox.Physics
namespace. It is used to create a pulley joint between two physics bodies. This method is marked as obsolete, indicating that it may be removed in future versions and should be avoided in new code.
Usage
To use the CreatePulley
method, you need to provide two PhysicsBody
objects representing the bodies to be connected by the pulley. Additionally, you must specify the anchor points and ground points for both bodies using Vector3
coordinates. The method returns a PulleyJoint
object representing the created joint.
Example
// Example usage of the CreatePulley method
PhysicsBody body1 = new PhysicsBody();
PhysicsBody body2 = new PhysicsBody();
Vector3 anchor1 = new Vector3(0, 0, 0);
Vector3 ground1 = new Vector3(0, 0, 10);
Vector3 anchor2 = new Vector3(10, 0, 0);
Vector3 ground2 = new Vector3(10, 0, 10);
// Create a pulley joint between body1 and body2
PulleyJoint pulleyJoint = PhysicsJoint.CreatePulley(body1, body2, anchor1, ground1, anchor2, ground2);