static SliderJoint CreateSlider( PhysicsPoint a, PhysicsPoint b, float minLength, float maxLength )
static SliderJoint CreateSlider( PhysicsBody body1, PhysicsBody body2, Vector3 origin1, Vector3 origin2, Vector3 axis, float minLength, float maxLength )

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Description

The CreateSlider method is a static function of the PhysicsJoint class within the Sandbox.Physics namespace. It is used to create a SliderJoint between two physics points, allowing them to move relative to each other along a specified axis within a defined range of motion.

Usage

To use the CreateSlider method, you need to provide two PhysicsPoint objects that represent the points on the physics bodies you want to connect. Additionally, you must specify the minimum and maximum lengths that define the range of motion for the slider joint.

The method returns a SliderJoint object, which can be used to further manipulate the joint or query its properties.

Example

// Example of creating a slider joint between two physics points
PhysicsPoint pointA = new PhysicsPoint(); // Initialize with appropriate values
PhysicsPoint pointB = new PhysicsPoint(); // Initialize with appropriate values
float minLength = 0.5f; // Minimum length of the slider
float maxLength = 2.0f; // Maximum length of the slider

SliderJoint sliderJoint = PhysicsJoint.CreateSlider(pointA, pointB, minLength, maxLength);

// Now you can use sliderJoint to manipulate or query the joint's properties