static SpringJoint CreateSpring( PhysicsPoint a, PhysicsPoint b, float minLength, float maxLength )

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Description

The CreateSpring method is a static method of the PhysicsJoint class in the Sandbox.Physics namespace. It is used to create a spring joint between two physics points. A spring joint allows two points to be connected with a spring-like behavior, where the distance between the points can vary between a minimum and maximum length.

Usage

To use the CreateSpring method, you need to provide two PhysicsPoint objects representing the points to be connected, and two float values representing the minimum and maximum lengths of the spring. The method returns a SpringJoint object that represents the created spring joint.

Example

// Example of creating a spring joint between two physics points
PhysicsPoint pointA = new PhysicsPoint();
PhysicsPoint pointB = new PhysicsPoint();
float minLength = 1.0f;
float maxLength = 5.0f;

SpringJoint springJoint = PhysicsJoint.CreateSpring(pointA, pointB, minLength, maxLength);

// Now you can use the springJoint object to manipulate or query the joint's properties.