Description
The CreateSpring
method is a static method of the PhysicsJoint
class in the Sandbox.Physics
namespace. It is used to create a spring joint between two physics points. A spring joint allows two points to be connected with a spring-like behavior, where the distance between the points can vary between a minimum and maximum length.
Usage
To use the CreateSpring
method, you need to provide two PhysicsPoint
objects representing the points to be connected, and two float
values representing the minimum and maximum lengths of the spring. The method returns a SpringJoint
object that represents the created spring joint.
Example
// Example of creating a spring joint between two physics points
PhysicsPoint pointA = new PhysicsPoint();
PhysicsPoint pointB = new PhysicsPoint();
float minLength = 1.0f;
float maxLength = 5.0f;
SpringJoint springJoint = PhysicsJoint.CreateSpring(pointA, pointB, minLength, maxLength);
// Now you can use the springJoint object to manipulate or query the joint's properties.