The IsActive
property of the PhysicsJoint
class indicates whether the joint constraint is currently active. An active joint is one that is enabled and not broken, meaning it is functioning as intended to constrain the connected physics bodies.
The IsActive
property of the PhysicsJoint
class indicates whether the joint constraint is currently active. An active joint is one that is enabled and not broken, meaning it is functioning as intended to constrain the connected physics bodies.
Use the IsActive
property to check if a PhysicsJoint
is currently active. This can be useful for determining if the joint is still functioning or if it has been disabled or broken due to exceeding its strength limits.
// Example of checking if a PhysicsJoint is active PhysicsJoint joint = new PhysicsJoint(); if (joint.IsActive) { // The joint is active and functioning // Perform operations that require the joint to be active } else { // The joint is not active // Handle the inactive state, such as re-enabling or replacing the joint }