bool IsActive { get; set; }

robot_2Generated
code_blocksInput

Description

The IsActive property of the PhysicsJoint class indicates whether the joint constraint is currently active. An active joint is one that is enabled and not broken, meaning it is functioning as intended within the physics simulation.

Usage

Use the IsActive property to check if a PhysicsJoint is currently active. This can be useful for determining if the joint is still valid and operational within the physics world. If the joint is not active, it may need to be re-enabled or replaced.

Example

// Example of checking if a PhysicsJoint is active
PhysicsJoint joint = new PhysicsJoint();

if (joint.IsActive)
{
    // The joint is active and functioning
    // Perform operations that require the joint to be active
}
else
{
    // The joint is not active
    // Handle the inactive state, possibly re-enable or replace the joint
}