The IsActive
property of the PhysicsJoint
class indicates whether the joint constraint is currently active. An active joint is one that is enabled and not broken, meaning it is functioning as intended within the physics simulation.
The IsActive
property of the PhysicsJoint
class indicates whether the joint constraint is currently active. An active joint is one that is enabled and not broken, meaning it is functioning as intended within the physics simulation.
Use the IsActive
property to check if a PhysicsJoint
is currently active. This can be useful for determining if the joint is still valid and operational within the physics world. If the joint is not active, it may need to be re-enabled or replaced.
// Example of checking if a PhysicsJoint is active PhysicsJoint joint = new PhysicsJoint(); if (joint.IsActive) { // The joint is active and functioning // Perform operations that require the joint to be active } else { // The joint is not active // Handle the inactive state, possibly re-enable or replace the joint }