PhysicsPoint Point1 { get; set; }

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Description

The Point1 property represents a specific point on the first physics body (Body1) to which this joint is attached. It is of type PhysicsPoint and is used to define the exact location on Body1 where the joint is connected.

Usage

Use the Point1 property to get or set the attachment point on the first body of the joint. This is useful when you need to specify or modify the exact point of connection for the joint on Body1.

Example

// Assuming 'joint' is an instance of PhysicsJoint
PhysicsPoint point1 = joint.Point1;

// Set a new point
joint.Point1 = new PhysicsPoint(new Vector3(1.0f, 0.0f, 0.0f));