Description
The Remove
method is used to remove a physics joint from the simulation. This method is part of the PhysicsJoint
class within the Sandbox.Physics
namespace. Once a joint is removed, it will no longer affect the physics bodies it was connected to.
Usage
To use the Remove
method, you must have an instance of a PhysicsJoint
. Call the method on this instance to remove the joint from the physics world. This operation is irreversible; once a joint is removed, it cannot be re-added.
Example
// Example of removing a physics joint
PhysicsJoint joint = ...; // Assume this is an existing joint
joint.Remove();
// After calling Remove, the joint is no longer part of the physics simulation.