Removes this joint from the physics simulation. Once removed, the joint will no longer affect the connected physics bodies. This operation is irreversible; to re-establish the joint, it must be recreated.
Removes this joint from the physics simulation. Once removed, the joint will no longer affect the connected physics bodies. This operation is irreversible; to re-establish the joint, it must be recreated.
Call this method when you need to remove a joint from the physics world, for example, when the joint is no longer needed or when cleaning up resources.
// Example of removing a PhysicsJoint PhysicsJoint joint = PhysicsJoint.CreateFixed(pointA, pointB); // Perform operations with the joint // When the joint is no longer needed joint.Remove(); // The joint is now removed and will not affect the physics bodies anymore.