void Remove()

robot_2Generated
code_blocksInput

Description

Removes this joint from the physics simulation. Once removed, the joint will no longer affect the connected physics bodies. This operation is irreversible; to re-establish the joint, it must be recreated.

Usage

Call this method when you need to remove a joint from the physics world, for example, when the joint is no longer needed or when cleaning up resources.

Example

// Example of removing a PhysicsJoint
PhysicsJoint joint = PhysicsJoint.CreateFixed(pointA, pointB);

// Perform operations with the joint

// When the joint is no longer needed
joint.Remove();
// The joint is now removed and will not affect the physics bodies anymore.