void Remove()

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Description

The Remove method is used to remove a physics joint from the simulation. This method is part of the PhysicsJoint class within the Sandbox.Physics namespace. Once a joint is removed, it will no longer affect the physics bodies it was connected to.

Usage

To use the Remove method, you must have an instance of a PhysicsJoint. Call the method on this instance to remove the joint from the physics world. This operation is irreversible; once a joint is removed, it cannot be re-added.

Example

// Example of removing a physics joint
PhysicsJoint joint = ...; // Assume this is an existing joint
joint.Remove();

// After calling Remove, the joint is no longer part of the physics simulation.