Description
The World
property of the PhysicsJoint
class provides access to the PhysicsWorld
instance that the joint is associated with. This property is essential for understanding the context in which the joint operates, as it links the joint to the broader physics simulation environment.
Usage
To access the World
property, you need to have an instance of a PhysicsJoint
. Once you have the joint instance, you can retrieve the PhysicsWorld
it belongs to by simply accessing the World
property.
Example
// Assuming 'joint' is an instance of PhysicsJoint
PhysicsWorld world = joint.World;
// You can now use 'world' to interact with the physics simulation
// For example, you might want to query or modify the world settings