PhysicsWorld World { get; set; }

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Description

The World property of the PhysicsJoint class provides access to the PhysicsWorld instance that the joint is associated with. This property is essential for understanding the context in which the joint operates, as it links the joint to the broader physics simulation environment.

Usage

To access the World property, you need to have an instance of a PhysicsJoint. Once you have the joint instance, you can retrieve the PhysicsWorld it belongs to by simply accessing the World property.

Example

// Assuming 'joint' is an instance of PhysicsJoint
PhysicsWorld world = joint.World;

// You can now use 'world' to interact with the physics simulation
// For example, you might want to query or modify the world settings