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Description

The Body field represents the physics body to which this PhysicsPoint is attached. It is a public instance field of type PhysicsBody within the PhysicsPoint struct. This field is essential for defining the relationship between a point and its associated physics body, allowing for operations such as joint creation or specific attachment points on a physics object.

Usage

To use the Body field, you need to have an instance of PhysicsPoint. You can then access the Body field to get or set the associated PhysicsBody. This is useful when you need to manipulate or query the physics body that a point is attached to.

Example

// Example of accessing the Body field of a PhysicsPoint
PhysicsBody myPhysicsBody = new PhysicsBody();
PhysicsPoint myPhysicsPoint = new PhysicsPoint();

// Assign the physics body to the PhysicsPoint
myPhysicsPoint.Body = myPhysicsBody;

// Access the Body field
PhysicsBody attachedBody = myPhysicsPoint.Body;

// Use the attachedBody for further operations
if (attachedBody != null)
{
    // Perform operations with the attached body
}