Description
The Body
field represents the physics body to which this PhysicsPoint
is attached. It is a public instance field of type PhysicsBody
within the PhysicsPoint
struct. This field is essential for defining the relationship between a point and its associated physics body, allowing for operations such as joint creation or specific attachment points on a physics object.
Usage
To use the Body
field, you need to have an instance of PhysicsPoint
. You can then access the Body
field to get or set the associated PhysicsBody
. This is useful when you need to manipulate or query the physics body that a point is attached to.
Example
// Example of accessing the Body field of a PhysicsPoint
PhysicsBody myPhysicsBody = new PhysicsBody();
PhysicsPoint myPhysicsPoint = new PhysicsPoint();
// Assign the physics body to the PhysicsPoint
myPhysicsPoint.Body = myPhysicsBody;
// Access the Body field
PhysicsBody attachedBody = myPhysicsPoint.Body;
// Use the attachedBody for further operations
if (attachedBody != null)
{
// Perform operations with the attached body
}