Description
The Body
field represents the physics body that this point is attached to. It is a part of the PhysicsPoint
structure within the Sandbox.Physics
namespace. This field is crucial for defining the relationship between a physics point and its associated physics body, which is essential for operations involving physics simulations, such as creating joints or other constraints.
Usage
To use the Body
field, you need to have an instance of PhysicsPoint
. This field is public and non-static, meaning it can be accessed directly from an instance of PhysicsPoint
. You can set or get the Body
to define or retrieve the physics body associated with the point.
Example
// Example of using the PhysicsPoint.Body field
// Assume 'physicsBody' is an instance of PhysicsBody
PhysicsBody physicsBody = new PhysicsBody();
// Create a PhysicsPoint and attach it to the physicsBody
PhysicsPoint point = new PhysicsPoint();
point.Body = physicsBody;
// Access the Body field
PhysicsBody attachedBody = point.Body;
// Output the attached body's information
// Note: Replace with appropriate method to display or use the attachedBody
// e.g., Debug.Log(attachedBody.ToString());