Vector3 LocalPosition

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Description

The LocalPosition field represents the position offset from the physics body's position. It is a Vector3 value that specifies the local position of the PhysicsPoint relative to the attached PhysicsBody.

Usage

Use the LocalPosition field to define or retrieve the position offset of a PhysicsPoint from its associated PhysicsBody. This is particularly useful when you need to specify a local position for joints or other physics interactions that require a specific attachment point on the body.

Example

// Example of setting the LocalPosition of a PhysicsPoint
PhysicsBody myBody = new PhysicsBody();
PhysicsPoint myPoint = new PhysicsPoint();

// Set the local position offset
myPoint.LocalPosition = new Vector3(1.0f, 0.0f, 0.0f);

// Now myPoint is offset by (1, 0, 0) from myBody's position