static PhysicsPoint World( PhysicsBody body, System.Nullable<Vector3> worldPosition, System.Nullable<Rotation> worldRotation )

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Description

The World method of the PhysicsPoint struct is used to create a physics point in world space. This method allows you to specify a physics body and optionally provide a world position and rotation for the point. It is useful for defining points in the physics simulation that are not necessarily tied to the local space of the body.

Usage

To use the World method, you need to pass a PhysicsBody instance as the first parameter. Optionally, you can provide a Vector3 for the world position and a Rotation for the world rotation. If these are not provided, the method will use default values.

Example usage:

PhysicsBody myBody = new PhysicsBody();
Vector3? position = new Vector3(1.0f, 2.0f, 3.0f);
Rotation? rotation = Rotation.From(45.0f, 0.0f, 0.0f);
PhysicsPoint point = PhysicsPoint.World(myBody, position, rotation);

Example

PhysicsBody myBody = new PhysicsBody();
Vector3? position = new Vector3(1.0f, 2.0f, 3.0f);
Rotation? rotation = Rotation.From(45.0f, 0.0f, 0.0f);
PhysicsPoint point = PhysicsPoint.World(myBody, position, rotation);