float MaxLength { get; set; }

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Description

The MaxLength property of the SpringJoint class specifies the maximum length that the spring joint is allowed to extend. This property is crucial for defining the limits of the spring's extension, ensuring that the connected objects do not separate beyond a certain distance.

Usage

To use the MaxLength property, you can set it to a desired value that represents the maximum allowable extension of the spring joint. This value is a float and should be set according to the physical requirements of your simulation or game.

For example, if you want the spring joint to extend no more than 10 units, you would set MaxLength to 10.0f.

Example

// Example of setting the MaxLength property
SpringJoint springJoint = new SpringJoint();
springJoint.MaxLength = 10.0f; // Set the maximum length to 10 units

// Use the spring joint in your physics simulation
// Ensure that the connected objects do not exceed this length